Marvel’s Guardians of the Galaxy is a game with a classic adventure, with each level divided into chapters like a TV episode, gameplay mixed with spices, and just enough to last for 18 hours. The same story takes many features from the two James Gunn films and is told in a familiar tone.
You are Star-Lord, and even if you don’t look as handsome as Chris Pratt, you will still have to keep the small “family” aboard the Milano from falling apart, while solving a sinister plot that wants to devour the entire Andromeda galaxy and its beloved Peter Quill, Gamora, Rocket, Drax, and Groot.
Guardians of the Galaxy has nostalgic gameplay but…
Despite the confusing sci-fi concepts of the Marvel universe. The overall story of the game is still centered around the message about family, about the nature of our hearts, about how we face the past.
The premise of the game is simple: a cult of super fanatics spreads false promises to all the inhabitants of the Andromeda galaxy. That they will see their dead loved ones again, and the first victim is a young woman baby is likely to be the “illegitimate child” of Star-Lord.
And so, even if the Guardians quarrel over the smallest of reasons, their journey continues thanks to a common goal inspired by sympathy, not profit. personal benefit.
At 20 hours, plus the freedom of Marvel’s massive cast of characters, Eidos Montreal tells a truly full story. It moderates the sudden burst of laughter compared to the two films and lets the emotional moments settle down just enough. Giving a certain weight to characters like Peter, Drax, and Mantis, though. We still Some of their personalities from the MCU can be seen glimmering nearby.
The most amazing point, the main and supporting characters like Nikki, Cosmo, Adam Warlock, Lady Hellbender, Raker also adorn the game’s content with A-class acting and voice acting. Compared with The Last of Us Part 2 or Red Dead Redemption 2.
Marvel’s Guardians of the Galaxy not only is the game’s content presented through traditional cutscenes. But the player – as Star-Lord – Can also make choices that correspond to a simple Telltale Games-style cause-and-effect system.
Some options are purely morale-boosting, others can bring certain minor characters back in the final chapters. And of course, teammates will be grateful if you remember them even when they’re not beside. The system isn’t as complex as Mass Effect, but it has enough important ramifications for players to consider Peter’s relationships.
Enough challenge but some out of rhythm
Each character has a special move that unlocks at a certain point in the game content. Rather than requiring you to “plow” resources to unlock. The skins are hidden behind simple dancing/climbing segments, not in the “Challenge” or worse, “Shop”. Peter can unlock 15 special skills. But they fit into a simple upgrade menu rather than overlapping on the skill tree with the motto “allowing you to shape your playstyle”.
After chapter 11, you will find that the structure of each chapter is not really different. It is still just a loop of running, climbing, fighting, using Peter’s elemental bullets to pave the way. Sometimes thanks to Gamora cutting tree roots, Drax punching cracks in rocks, Groot creating bridges to the other side. It’s very predictable and repeatable. And if you don’t care about the game’s characters by that point, the game will have a hard time keeping you.
This problem also repeats with the game’s combat mechanics. Because it is quite easy, even if you have many options to “treat” the enemy. The game will not punish you if you do not do the right combo for each field. What you are wasting is just time. There are some pretty cool interactions for certain types of enemies like Drax being able to hug and pin down a reptile. Revealing a weak spot under its belly for you to shoot. But for the most part, you can “spam” arbitrary combo to pass the screen easily.
Finally, if you intend to experience Marvel’s Guardians of the Galaxy. You should probably wait another 2 or 3 months, at least for PC.
The game has countless petty bugs that appear with dense frequency in the final chapters. They just stop at the point where the button is stuck on the screen. Or the NPC stays in place and only appears when you activate the next cutscene. Without too many problems that seriously affect the experience. experience and can often be resolved by reloading the checkpoint. But the game really needs one or two more patches before it can be considered technically sound.