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Resident Evil Village – 25 years is a very long time in the rapidly evolving game industry. It is enough to “take down” any monument games brand, especially with the horror game series. What is very limited in the way of expression is easy to again and again. Fall into the rut of the structure to the plot also go to a dead-end, difficult to continue to attract gamers.

It can be mentioned that the once-popular horror game series Silent Hills was canceled by Konami without a date to meet again after Hideo Kojima left this company to set up his own studio. Or the Fatal Frame game series has not shown any signs of “coming on” Nintendo Switch platform. After the relative failure of the fifth version of the series on Wii U.

Compared with a “long-term” horror game series like Resident Evil. With seven official versions and a series of different games and movies. It can be seen that Capcom has been extremely successful in changing the game to catch up with gamers’ tastes in both graphics quality, gameplay, as well as building completely new storylines.

The return of a monument

After a long time “bewitched” with remakes of the first parts of the series based on the brand new RE Engine like Resident Evil 2 Remake. And then the third version, Resident Evil 3 Remake. Capcom continues to return to the main storyline when releasing the eighth version of the game series, called: Resident Evil Village. And continuing the journey of the unfortunate engineer Ethan Winters after he finds his wife and escapes from the Baker farm in Resident Evil 7.

In this launch, the game quickly achieved sales of 3 million copies after only four days of release. A new record in all versions of the series as well as achieving towering review scores from the fans and the leading game review site nowadays. Despite the fact that Capcom was involved in the “plagiarism” scandal of character design for this game.

What made the eighth installment of the series so appealing?

Resident Evil Village - The return of a monument
Will you like Lady Vampire

The story with the number of mysteries

In terms of plot, Capcom has built a larger world with a background throughout from the events of the early twentieth century. Many interwoven elements, directly affect the events in the previous version of Resident Evil 7: Biohazard.

Resident Evil Village has been very successful in creating many knots in the early 2/3 of the game. Even causing players to bewildered as to what is going on, and then gradually reveal the secrets in the final chapters of the game.

Even the screenwriter at Capcom also installed in the game a few “plot twists” (plot twist). With extremely reasonable solutions to create unexpected, unpredictable outcomes for players. So that the title game can bring excitement and curiosity to gamers until the very last minute.

It’s not just gameplay that’s switched to the first-person perspective in the style of the popular FPS. New-style monsters, quite meager in variety with an uninspired design. Nothing creepy or a plot with a brand new main character… But it’s also strange in terms of screen structure with a setting that is too small. Lacking the repressed atmosphere of the majestic scenery. The key factor that creates fear and amazement for gamers when collecting trifles throughout the game screen, to form an overall picture of the whole plot.

If compared with The Evil Within, the game comes from the “father” of the Resident Evil series – Shinji Mikami. With a thick atmosphere and unequal chases, Resident Evil 7: Biohazard is more of a shooter action game than a traditional horror game.

You will like the gameplay 

Also aware of this, Capcom has carried out “major surgery” with Resident Evil Village to give players an attractive game. With many elements “learned” from previous versions.

In fact, the early chapters of the game are reminiscent of the famous Resident Evil 4 version. Players, for some reason, get lost in an unfamiliar village, encountering attacking monsters. Anh surrounded by humans and the journey to find a daughter. As well as escape from supernatural forces begins through extremely large levels!

No longer constrained to a rather small campus of the Baker’s farm and mine in the previous version. Resident Evil Village will take players to a much larger space, from the poor and backward village in Eastern Europe to the world. A little bit of the villages of the early twentieth century, to the opulent castle of the Dimitrescu family, or the dark dungeons, full of bloodthirsty monsters.

Resident Evil Village - The return of a monument

Every location in Resident Evil Village has an important position

Each area has its own characteristics, its own monsters. But remaining throughout the journey of the game is the fear that is boldly painted through a few tricks of the screen designer. The variety, intertwining of feelings of fear, suspense, tension, suffocation. It’s can make your heart beat faster when the amount of adrenaline “drift” increases rapidly during the fairly long duration of the game.

Fear does not simply come from some hideous monster that jumps at you like a “jump scare” in a dense atmosphere that can cause inhibition, stress, and fear. As on many recent horror games or applications such as Daymare: 1998 or Outlast 2. But it also comes from the inability to flee before hordes of overcrowded and aggressive monsters. Coming from the pressure of strong opponents. Powerful with supernatural power that can “set you on the road” in just “one hit”…

Resident Evil Village - The return of a monument
Game set you in mystery village

Almost since the “infiltration” into the village, including in the cutscenes (cut scenes). The “little heart” of gamers certainly continuously challenge. When the designer mixes action sequences with escape sequences. Combat does not spare any “downtime” throughout the game’s rather long duration.

The return of puzzles is also another impressive highlight of Resident Evil Village. The designer integrates into each screen extremely interesting puzzles with a style similar to show in the first three versions of the game series. In fact, these puzzles are not too difficult to “stop” gamers along the way.

Most of them require the player to find and put the items in the right place. But they require meticulous attention to detail throughout the level, gathering scattered information and a bit of logical reasoning to be able to solve these puzzles.

 

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