Returnal’s recent 2.0 update finally provides players with a way to pause the game, shut down the PS5, and return to the paused point to continue running.
Returnal’s new suspend feature
In an article on the PlayStation Blog, game director Harry Krueger focused on that the feature was just a single-use save state, instead of an appropriate ‘Save Game’ choice.
“By suspending the cycle, Returnal will simply create a single use suspend point, and once you resume playing the suspend point is deleted and cannot be used again,” he clarified.
However, players have since figured out how to control the new feature to make an unofficial save point.
Returnal players find loophole to turn suspend feature into a full save
As described by Inverse author Joseph Yaden (and reported by Kotaku), the exploit requires you to pause the save in the game. Then upload the save to the PlayStation’s cloud server. And when you die, download the save from the cloud.
As long as it is in the cloud, this will allow you to return to the pause point as many times as you want, as it cannot be deleted.
Returnal’s suspend feature can’t be used in some cases
According to Krueger, the suspend feature was designed to “keep the roguelike spirit and ‘high stakes’ commitment to your run intact, while still providing some quality-of-life convenience for players who like to experience Returnal in shorter bursts”.
One of the most common complaints about Returnal is that its roguelike runs too long. It can easily last for more than an hour or more.
This makes the game more difficult for players with limited time or distraction to divert attention.
The only solution at the time was to keep your game running and put your PS5 in standby mode. This low-power state allows you to quickly start the game from where you left off.
It’s significant that Returnal’s suspend framework will not allow you to save during cinematics, boss battles, first-person sequences or “intense combat scenarios”.
So remember that when you arrange your next run.